Well, this is what I've understood anyway. In order to make the sturdiest bridge (all concrete and metal), you need to write on the grid 768 + 192 + 48 + 12 + 3 = 1023 This is implied to be the state of the Mofang homeworld as well, and if Farleys theory about the purpose of the Trees is correct, the other two worlds are also on the verge of extinction. Or, of course, if you don't input any number from said group, that section will remain empty. Tropes featured in Obduction: After the End. And going from left to right, those numbers go from metal frame, to blue concrete, to blue concrete with metal frame. I suppose there is also other logic behind how each basic number is created in the grid, but really this is all you need to understand: once you have these numbers written down, you can make any large number you want by simply inputting these in the grid.Īs for the bridge, each section is controlled by one group of numbers as I've written them above. It does not store any personal data.If you experiment with the practice projector in the garage, you'll see they have these "unique" numbers:Įach number in the Villein system is made by a sum of these basic numbers. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. And while these other games featured below are like Myst, it may be best to start with the next chapter of the franchise itself to get the true Myst experience.Įyes of Ara is a Game That Blends Fantasy and Sci-Fi Like Myst There are abandoned Ages, Linking Books, puzzle platforming, and the ongoing plight of the D’ni people. These games continue the journey of Atrus and his family, and have many similar world-building elements to Myst. These include Riven, Exile, Revelations, End of Ages, and Uru: Complete Chronicles.
Obduction walkthrough maray full#
While Myst was the original game in the adventure title, there were six full games in the series that followed. Related: First-Person Puzzle Games As Brain-Bending As Portal Myst has kept its popularity in the 28 years of gaming that followed, and while there are few puzzle adventure games that instill the same wonderment and brainstorming, similar games do exist. However, the game’s most outstanding quality was the sense of achievement felt upon solving the puzzles and progressing to exotic, captivating new areas. The game world was accented by a haunting, ethereal soundtrack and moved forward by compelling characters. Go to the Community Center Navigate the Junkyard Reveal the Door Community Center Secrets Finding Your Plate Elevator Ride Secrets of the Seed-Swap Device Brave New World Turning the Machine Platform Unlocking the.
Obduction walkthrough maray generator#
Introduction Welcome to Hunrath Finding the Generator Restoring Power for C.W. There is also a work-in-progress HintThrough available. It’s rare for a game that was released all the way back in 1993 to still hold a place in people’s hearts, but that’s been the case with Myst. Players take on the role of a nameless Stranger as he explores and deciphers enigmatic engineering left behind on wondrous uncharted worlds. The following is a walkthrough for Obduction. With mind bending puzzle elements surrounding a mysterious narrative, Myst was the first in a series of critically acclaimed point-and-click adventure video games.